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It is recommended that you start a new topic for things like this, seeing as this topic was about helping kingico1133 in particular with their game, not help making games in general. So i was wondering if there was an inbuilt way to have separate timers or if i'd just have to build my own We’ve just released @snapcloud v10.5 featuring sound recording capabilities on ios devices and a new block for getting tilt sensor data from your phone or tablet.
Immediately felt in love with snap And i noticed the longer timer doesn't do anything because the smaller timer gets reset before it Once i got to know it, and wanted to thank you, devs and forum users, for all of your work and participation
I have a question regarding objects' attributes
How to write snapblocks snapblocks is written how you see it in snap!, with each block on a newline. This is a list of the most useful tips in the snap Editor in case you don't know This is a wiki post, you can edit this post, but
Rules for editing follow the above rules Editing this post without following the rules may have a risk of being reverted Has an installable pwa option, which makes a desktop app that works offline without internet connection and still lets you access (almost) all assets and resources, such as costumes, backgrounds, sounds and libraries when offline. The user will press space to fire a bullet sprite (not a clone) at the alien clones
For some reason, when the bullet sprite gets to the alien clone, it goes straight through the alien clone and it the alien clone doesn't delete itself
This is what i have right now that's not working. Account with a username that a scratch account has would be worse That person will get the ability to steal projects from the scratch account and the person behind the scratch account in snap More awful if the scratch account is a namesnipe (usernames with common keywords), which will have the chances of this issue.
Hi, so i was working on a game and used the 'timer' block in more than one script Both scripts are within the same sprite, and both have a 'reset timer' block at the end
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